SPAWN RANDOM ENOUNTER MOBS

spawnt(01) - Witcher Hunters; other numbers are 01-09

spawnt(61) - Bandits; other numbers are 61, 63, 65

spawnt(64) - Novigrad Guards; other numbers are 64, 68, 70, 73, 75, 80

spawnt(67) - Thugs; other numbers are 67, 77

spawnt(83) - Redanian Soldiers; other numbers are 83, 85-90, 92-99

spawnt(100) - Skellige Bandits; other numbers are 100-104, 106-126, 128-133

spawnt(134) - Wild Hunt Warriors; other numbers are 134-135, 137-140

GWENT GAME

secretgwint - play a Gwent Game anywhere

winGwint(true) - win current Gwent Game

addgwintcards - adds 1 of each card, except 'gwint_card_katakan'

additem(‘name’) - adds 1 "name" card

e.g. additem('gwint_card_katakan',5) - adds 5 Katakan cards

GWENT CARDS

additem('gwint_card_emhyr_gold')

additem('gwint_card_emhyr_silver')

additem('gwint_card_emhyr_bronze')

additem('gwint_card_emhyr_copper')

additem('gwint_card_foltest_gold')

additem('gwint_card_foltest_silver')

additem('gwint_card_foltest_bronze')

additem('gwint_card_foltest_copper')

additem('gwint_card_francesca_gold')

additem('gwint_card_francesca_silver')

additem('gwint_card_francesca_bronze')

additem('gwint_card_francesca_copper')

additem('gwint_card_eredin_gold')

additem('gwint_card_eredin_silver')

additem('gwint_card_eredin_bronze')

additem('gwint_card_eredin_copper')

additem('gwint_card_impera_brigade')

additem('gwint_card_impera_brigade2')

additem('gwint_card_impera_brigade3')

additem('gwint_card_impera_brigade4')

additem('gwint_card_cynthia')

additem('gwint_card_letho')

additem('gwint_card_archer_support')

additem('gwint_card_archer_support2')

additem('gwint_card_assire')

additem('gwint_card_fringilla')

additem('gwint_card_nausicaa')

additem('gwint_card_nausicaa2')

additem('gwint_card_nausicaa3')

additem('gwint_card_stefan')

additem('gwint_card_black_archer')

additem('gwint_card_siege_support')

additem('gwint_card_menno')

additem('gwint_card_moorvran')

additem('gwint_card_tibor')

additem('gwint_card_albrich')

additem('gwint_card_morteisen')

additem('gwint_card_rainfarn')

additem('gwint_card_renuald')

additem('gwint_card_rotten')

additem('gwint_card_shilard')

additem('gwint_card_sweers')

additem('gwint_card_vanhemar')

additem('gwint_card_vattier')

additem('gwint_card_vreemde')

additem('gwint_card_cahir')

additem('gwint_card_puttkammer')

additem('gwint_card_black_archer2')

additem('gwint_card_heavy_zerri')

additem('gwint_card_zerri')

additem('gwint_card_combat_engineer')

additem('gwint_card_young_emissary')

additem('gwint_card_young_emissary2')

additem('gwint_card_natalis')

additem('gwint_card_esterad')

additem('gwint_card_witch_hunters')

additem('gwint_card_catapult')

additem('gwint_card_catapult2')

additem('gwint_card_siege_tower')

additem('gwint_card_ballista_officer')

additem('gwint_card_ballista')

additem('gwint_card_siegfried')

additem('gwint_card_blue_stripes')

additem('gwint_card_blue_stripes2')

additem('gwint_card_blue_stripes3')

additem('gwint_card_crinfrid')

additem('gwint_card_crinfrid2')

additem('gwint_card_crinfrid3')

additem('gwint_card_stennis')

additem('gwint_card_poor_infantry')

additem('gwint_card_poor_infantry2')

additem('gwint_card_poor_infantry3')

additem('gwint_card_kaedwen')

additem('gwint_card_kaedwen2')

additem('gwint_card_philippa')

additem('gwint_card_vernon')

additem('gwint_card_dun_banner_medic')

additem('gwint_card_thaler')

additem('gwint_card_dijkstra')

additem('gwint_card_eithne')

additem('gwint_card_iorveth')

additem('gwint_card_barclay')

additem('gwint_card_dennis')

additem('gwint_card_milva')

additem('gwint_card_ida')

additem('gwint_card_filavandrel')

additem('gwint_card_yaevinn')

additem('gwint_card_toruviel')

additem('gwint_card_riordain')

additem('gwint_card_ciaran')

additem('gwint_card_mahakam')

additem('gwint_card_mahakam2')

additem('gwint_card_mahakam3')

additem('gwint_card_mahakam4')

additem('gwint_card_mahakam5')

additem('gwint_card_vrihedd_brigade')

additem('gwint_card_vrihedd_brigade2')

additem('gwint_card_havekar_support')

additem('gwint_card_havekar_support2')

additem('gwint_card_havekar_support3')

additem('gwint_card_dol_infantry')

additem('gwint_card_dol_infantry2')

additem('gwint_card_dol_infantry3')

additem('gwint_card_dol_dwarf')

additem('gwint_card_dol_dwarf2')

additem('gwint_card_dol_dwarf3')

additem('gwint_card_elf_skirmisher')

additem('gwint_card_elf_skirmisher2')

additem('gwint_card_elf_skirmisher3')

additem('gwint_card_vrihedd_cadet')

additem('gwint_card_dol_archer')

additem('gwint_card_havekar_nurse')

additem('gwint_card_havekar_nurse2')

additem('gwint_card_havekar_nurse3')

additem('gwint_card_saskia')

additem('gwint_card_isengrim')

additem('gwint_card_draug')

additem('gwint_card_kayran')

additem('gwint_card_imlerith')

additem('gwint_card_leshen')

additem('gwint_card_forktail')

additem('gwint_card_earth_elemental')

additem('gwint_card_fiend')

additem('gwint_card_griffin')

additem('gwint_card_plague_maiden')

additem('gwint_card_werewolf')

additem('gwint_card_botchling')

additem('gwint_card_frightener')

additem('gwint_card_ice_giant')

additem('gwint_card_endrega')

additem('gwint_card_harpy')

additem('gwint_card_gargoyle')

additem('gwint_card_celaeno_harpy')

additem('gwint_card_fire_elemental')

additem('gwint_card_arachas_behemoth')

additem('gwint_card_nekker')

additem('gwint_card_nekker2')

additem('gwint_card_nekker3')

additem('gwint_card_ekkima')

additem('gwint_card_crone_whispess')

additem('gwint_card_crone_weavess')

additem('gwint_card_katakan')

additem('gwint_card_bruxa')

additem('gwint_card_grave_hag')

additem('gwint_card_garkain')

additem('gwint_card_fleder')

additem('gwint_card_arachas')

additem('gwint_card_arachas2')

additem('gwint_card_arachas3')

additem('gwint_card_fogling')

additem('gwint_card_wyvern')

additem('gwint_card_ghoul')

additem('gwint_card_ghoul2')

additem('gwint_card_ghoul3')

additem('gwint_card_crone_brewess')

additem('gwint_card_cockatrice')

additem('gwint_card_geralt')

additem('gwint_card_yennefer')

additem('gwint_card_vesemir')

additem('gwint_card_ciri')

additem('gwint_card_triss')

additem('gwint_card_dandelion')

additem('gwint_card_zoltan')

additem('gwint_card_emiel')

additem('gwint_card_villen')

additem('gwint_card_avallach')

additem('gwint_card_scorch')

additem('gwint_card_horn')

additem('gwint_card_dummy')

additem('gwint_card_frost')

additem('gwint_card_fog')

additem('gwint_card_rain')

additem('gwint_card_clear_sky')

WORLD AND TRAVELS

ShowKnownPins(1) - display all "?" on the map

ShowPins(1) - uncovercover all map pins

ShowAllFT(1) - uncover fast travel pins

AllowFT(1) - enables Fast Travel from anywhere

gotoWyzima - portal to Wyzima

gotoNovigrad - portal to Novigrad

gotoSkellige - portal to Skellige

gotoKaerMohren - portal to KaerMohren

gotoProlog - portal to the Prologue Zone White Orchard

gotoPrologWinter - portal to the Prologue Zone winterly White Orchard

xy(posX,posY) - portal to the coordinates posx,posy - use god to survive the fall or type the coordinates again, just before you hit the ground

e.g. xy(104,140) - teleports player to Fisherman Village

XY PORT COORDINATES

xy(11,10) - lonely_pine_crossroadUp; RoadSign

xy(120,10) - lonely_pine_crossroadDown; RoadSign

xy(574,12) - lonely_pine_crossroad_right; RoadSign

xy(12,574) - lonely_pine_crossroadLeft; RoadSign

xy(-40,-348) - lonely_pine; RoadSign

xy(-31,-259) - lonely_pine_02; RoadSign

xy(212,121) - ft_harbor_01; Boat

xy(434,343) - ft_harbor_02; Boat

xy(1024,1024) - wm_pin_NMLandNovigrad; WorldMap

xy(1024,200) - wm_pin_Skellige_ArdSkellig; WorldMap

xy(500,400) - wm_pin_Kaer_Morhen; WorldMap

xy(200,300) - wm_pin_Prologue_Village; WorldMap

xy(750,900) - wm_pin_Wyzima; WorldMap

xy(200,1024) - wm_pin_Island_of_Myst; WorldMap

xy(1000,200) - ard_hugtand_port; Boat

xy(400,200) - kaer_trolde_port; Boat

xy(355,266) - forest_verge; RoadSign

xy(222,767) - valley_route; RoadSign

xy(333,444) - fyresdal_village; RoadSign

xy(545,667) - arinbjorn_village; RoadSign

xy(7,-41) - kaer_trolde_crach_castle; RoadSign

xy(100,356) - kaer_trolde_crach_castle_tunel; RoadSign

xy(,) - e3d_startpoint; RoadSign e3 demo start

xy(444,333) - druids; RoadSign

xy(100,200) - DebugBidonRS1; RoadSign

xy(200,100) - DebugBidonRS2; RoadSign

xy(104,140) - FishermenVillage; RoadSign

xy(44,242) - FerylundVillage; RoadSign

xy(864,837) - e3_fake_crystal_cavern; RoadSign e3 demo fake fasttravel point

xy(677,929) - e3_fake_giant_cliff_islands; RoadSign e3 demo fake fasttravel point

xy(1441,131) - e3_fake_burners_village; RoadSign e3 demo fake fasttravel point

xy(-1461,-6) - e3_fake_old_monastery; RoadSign e3 demo fake fasttravel point

xy(-441,28) - e3_fake_upper_arinbjorn; RoadSign e3 demo fake fasttravel point

xy(-537,197) - e3_fake_arinbjorn_quarry; RoadSign e3 demo fake fasttravel point

xy(-222,617) - e3_fake_holmstein; RoadSign e3 demo fake fasttravel point

xy(126,496) - e3_fake_fyresdal; RoadSign e3 demo fake fasttravel point

xy(334,184) - e3_fake_hemmingur; RoadSign e3 demo fake fasttravel point

xy(164,-200) - e3_fake_mountain_passage; RoadSign e3 demo fake fasttravel point

xy(-447,369) - e3_fake_skellige_tombs; RoadSign e3 demo fake fasttravel point

xy(-287,-899) - e3_fake_dimun_village; RoadSign e3 demo fake fasttravel point

xy(840,-835) - e3_fake_nordbukt; RoadSign e3 demo fake fasttravel point

xy(-1102,505) - skellige_undvik_road_sign; RoadSign Fast travel to igi beach

xy(500,500) - DEBUG_wm_pin_April; WorldMap DEBUG FOR DROID REQUEST

xy(600,600) - DEBUG_wm_pin_May; WorldMap DEBUG FOR DROID REQUEST

SpawnHorse

instantMount('horse')

spawnBoatAndMount

makeitrain - summons a storm

stoprain - stops the rain

changeweather(name) - change the weather to name

DEFAULT WEATHER

changeweather(WT_Clear)

changeweather(WT_Light_Clouds)

changeweather(WT_Mid_Clouds)

changeweather(WT_Heavy_Clouds)

changeweather(WT_Light_Rain)

changeweather(WT_Light_Snow)

changeweather(WT_Blizzard)

changeweather(WT_Rain_Storm)

ISLAND MIST

changeweather(WT_Heavy_Clouds)

KAER MORHEN

changeweather(WT_Clear)

changeweather(WT_Rain_Storm)

changeweather(WT_Light_Clouds)

changeweather(WT_Mid_Clouds)

changeweather(WT_Vesemir_burial_hour_3_30)

changeweather(WT_Heavy_Clouds)

changeweather(WT_Heavy_Clouds_Dark)

changeweather(WT_Blizzard)

changeweather(WT_Battle)

changeweather(WT_Battle_Forest)

NOVIGRAD

changeweather(WT_Clear)

changeweather(WT_Rain_Storm)

changeweather(WT_Light_Clouds)

changeweather(WT_Mid_Clouds)

changeweather(WT_Mid_Clouds_Dark)

changeweather(WT_Heavy_Clouds)

changeweather(WT_Heavy_Clouds_Dark)

changeweather(WT_Snow)

PROLOG

changeweather(WT_Clear)

changeweather(WT_Rain_Storm)

changeweather(WT_Light_Rain)

changeweather(WT_Light_Clouds)

changeweather(WT_Mid_Clouds)

changeweather(WT_Heavy_Clouds)

SKELLIGE

changeweather(WT_Rain_Storm)

changeweather(WT_Mid_Clouds_Dark)

changeweather(WT_Mid_Clouds_Fog)

changeweather(WT_Mid_Clouds)

changeweather(WT_Heavy_Clouds)

changeweather(WT_Blizzard)

changeweather(WT_Wild_Hunt)

changeweather(WT_Heavy_Clouds_Dark)

changeweather(WT_q501_Blizzard)

changeweather(WT_q501_Storm)

changeweather(WT_Clear)

changeweather(WT_q501_Blizzard2)

changeweather(WT_lessun_forest)

changeweather(WT_q501_fight_ship_18_00)

changeweather(WT_q501_storm_arena)

TEMPLATE SPIRAL

changeweather(Spiral_Eternal_Cold)

changeweather(Spiral_Aen_Elle)

changeweather(Spiral_Desert)

changeweather(Spiral_Dark_Valley)

changeweather(Clear)

changeweather(Winter Epilog)

changeweather(WT_Heavy_Clouds)

changeweather(WT_Mid_Clouds)

WYZIMA

changeweather(WT_Mid_Clouds)

settime(time) - sets time to time

TM(number) - sets how fast time passes ingame

INTERFACE

fadeout() / fadein() - turns the screen black

dlgshow() - turns the HUD off, also roots Geralt in place ... use dlghide() to show the interface

testpause() - pause the game, use testunpause() to continue

ToggleCameraAutoRotation() - turn off camera auto-center

CHANGELOG

added xy coordinates, taken from Witcher 3\bundles\game\fast_travel.csv

added "Relic Armors"

added "Crafted Weapons"

added Beards, thanks to Florin Percembli, comment section below

added spawnt groups, thanks to joosh1195 @Nexusmods

added Masks and Decorations

reworked Alchemy

added customheads

added DLC Content

added trophies

added Skellige DLC Content

added buffme lists

added monsters to mutagens