The Arrival of the Golden Snitch

 

From the early 1100s, Snidget‑hunting had been popular among many witches and wizards. The Golden Snidget (see Fig. B) is today a protected species, but at that time Golden Snidgets were common in northern Europe, though difficult to detect by Muggles because of their aptitude at hiding and their very great speed.

The diminutive size of the Snidget, coupled with its remarkable agility in the air and talent at avoiding predators, merely added to the prestige of wizards who caught them. A twelfth‑century tapestry preserved in the Museum of Quidditch shows a group setting out to catch a Snidget. In the first portion of the tapestry, some hunters carry

nets, others use wands, and still others attempt to catch the Snidget with their bare hands. The tapestry reveals the fact that the Snidget was often crushed by its captor. In the final portion of the tapestry we see the wizard who caught the Snidget being presented with a bag of gold.

Snidget‑hunting was reprehensible in many ways. Every right‑minded wizard must deplore the destruction of these peace‑loving little birds in the name of sport. Moreover, Snidget‑hunting, which was usually undertaken in broad daylight, led to more Muggle broomstick sightings than any other pursuit. The Wizards' Council of the time, however, was unable to curb the sport's popularity — indeed, it appears that the Council itself saw little wrong with it, as we shall see.

Snidget‑hunting finally crossed paths with Quidditch in 1269 at a game attended by the Chief of the Wizards' Council himself, Barberus Bragge. We know this because of the eyewitness account sent by Madam Modesty Rabnott of Kent to her sister Prudence in Aberdeen (this letter is also on display in the Museum of Quidditch). According to Madam Rabnott, Bragge brought a caged Snidget to the match and told the assembled players that he would award one hundred and fifty Galleons[1] to the player who caught it during the course of the game. Madam Rabnott explains what happened next:

 

The players rose as one into the air, ignoring the Quaffle and dodging the Blooders. Both Keepers abandoned the goal baskets and joined the hunt. The poor little Snidget shot up and down the pitch seeking a means of escape, but the wizards in the crowd forced it back with Repelling Spells. Well, Pru, you know how I am about Snidget‑hunting and what I get like when my temper goes. I ran onto the pitch and screamed, `Chief Bragge, this is not sport! Let the Snidget go free and let us watch the noble game of Cuaditch which we have all come to see!' If you'll believe me, Pru, all the brute did was laugh and throw the empty birdcage at me. Well, I saw red, Pru, I really did. When the poor little Snidget flew my way I did a Summoning Charm. You know how good my Summoning Charms are, Pru ‑ of course it was easier for me to aim properly, not being mounted on a broomstick at the time. The little bird came zooming into my hand. I stuffed it down the front of my robes and ran like fury.

Well, they caught me, but not before I'd got out of the crowds and released the Snidget. Chief Bragge was very angry and for a moment I thought I'd end op a horned toad, or worse, but luckily his advisers calmed him down and I was only fined ten Galleons for disrupting the game. Of course I've never had ten Galleons in my life, so that's the old home gone.

I'll be coming to live with you shortly, luckily they didn't take the Hippogriff. And I'll tell you this, Pru, Chief Bragge would have lost my vote if I'd had one.

Your loving sister,

Modesty

 

Madam Rabnott's brave action might have saved one Snidget, but she could not save them all. Chief Bragge's idea had for ever changed the nature of Quidditch. Golden Snidgets were soon being released during all Quidditch games, one player on each team (the Hunter) having the sole task of catching it. When the bird was killed, the game was over and the Hunter's team was awarded an extra one hundred and fifty points, in memory of the one hundred and fifty Galleons promised by Chief Bragge. The crowd undertook to keep the Snidget on the pitch by using the Repelling Spells mentioned by Madam Rabnott.

By the middle of the following century, however, Golden Snidget numbers had fallen so low that the Wizards' Council, now headed by the considerably more enlightened Elfrida Clagg, made the Golden Snidget a protected species, outlawing both its killing and its use in Quidditch games. The Modesty Rabnott Snidget Reservation was founded in Somerset and a substitute for the bird was frantically sought to enable the game of Quidditch to proceed.

The invention of the Golden Snitch is credited to the wizard Bowman Wright of Godric's Hollow. While Quidditch teams all over the country tried to find bird substitutes for the Snidget, Wright, who was a skilled metal‑charmer, set himself to the task of creating a ball that mimicked the behaviour and flight patterns of the Snidget. That he succeeded perfectly is clear from the many rolls of parchment he left behind him on his death (now in the possession of a private collector), listing the orders that he had received from all over the country. The Golden Snitch, as Bowman called his invention, was a walnut-sized ball exactly the weight of a Snidget. Its silvery wings had rotational joints like the Snidget's, enabling it to change direction with the lightning speed and precision of its living model. Unlike the Snidget, however, the Snitch had been bewitched to retrain within the, boundaries of the field. The introduction of the Golden Snitch may be said to have finished the process begun three hundred years before on Queerditch Marsh. Quidditch had been truly born.

 

Chapter Five

Anti-Muggle Precautions

 

I

n 1398 the wizard Zacharias Mumps set down the first lull description of the game of Quidditch. He began by emphasising the need for anti‑Muggle security while playing the game: 'Choose areas of deserted moorland far from Muggle habitations and make sure that you cannot be seen once you take off on your brooms. Muggle‑repelling charms are useful if you are setting up a permanent pitch. It is advisable, too, to play at night.'

We deduce that Mumps's excellent advice was not always followed from the fact that the Wizards' Council outlawed all Quidditch‑playing within fifty miles of towns in 1362. Clearly the popularity of the game was increasing rapidly, for the Council found it necessary to amend the ban in 1368, making it illegal to play within a hundred miles of a town. In 1419, the Council issued the famously worded decree that Quidditch should not be played 'anywhere near any place where there is the slightest chance that a Muggle might be watching or we'll see how well you can play whilst chained to a dungeon wall'.

As every school‑age wizard knows, the fact that we fly on broomsticks is probably our worst‑kept secret. No Muggle illustration of a witch is complete without a broom and however ludicrous these drawings are (for none of the broomsticks depicted by Muggles could stay up in the air for a moment), they remind us that we were careless for too many centuries to be surprised that broomsticks and magic are inextricably linked in the Muggle mind.

Adequate security measures were not enforced until the International Statute of Wizarding Secrecy of 1692 made every Ministry of Magic directly responsible for the consequences of magical sports played within their territories. This subsequently led, in Britain, to the formation of the Department of Magical Games and Sports. Quidditch teams that flouted the Ministry guidelines were henceforth forced to disband. The most famous instance of this was the Banchory Bangers, a Scottish team renowned not only for their poor Quidditch skills but also for their post‑match parties. After their 1814 match against the Appleby Arrows (see Chapter Seven), the Bangers not only allowed their Bludgers to zoom away into the night, but also set out to capture a Hebridean Black for their team mascot. Ministry of Magic representatives apprehended them as they were flying over Inverness and the Banchory Bangers never played again.

Nowadays Quidditch teams do not play locally, but travel to pitches which have been set up by the Department of Magical Games and Sports where adequate anti‑Muggle security is maintained. As Zacharias Mumps so rightly suggested six hundred years ago, Quidditch pitches are safest on deserted moors.

 

Chapter Six



php"; ?>