SPAWN RANDOM ENOUNTER MOBS
spawnt(01) - Witcher Hunters; other numbers are 01-09
spawnt(61) - Bandits; other numbers are 61, 63, 65
spawnt(64) - Novigrad Guards; other numbers are 64, 68, 70, 73, 75, 80
spawnt(67) - Thugs; other numbers are 67, 77
spawnt(83) - Redanian Soldiers; other numbers are 83, 85-90, 92-99
spawnt(100) - Skellige Bandits; other numbers are 100-104, 106-126, 128-133
spawnt(134) - Wild Hunt Warriors; other numbers are 134-135, 137-140
GWENT GAME
secretgwint - play a Gwent Game anywhere
winGwint(true) - win current Gwent Game
addgwintcards - adds 1 of each card, except 'gwint_card_katakan'
additem(‘name’) - adds 1 "name" card
e.g. additem('gwint_card_katakan',5) - adds 5 Katakan cards
GWENT CARDS
additem('gwint_card_emhyr_gold')
additem('gwint_card_emhyr_silver')
additem('gwint_card_emhyr_bronze')
additem('gwint_card_emhyr_copper')
additem('gwint_card_foltest_gold')
additem('gwint_card_foltest_silver')
additem('gwint_card_foltest_bronze')
additem('gwint_card_foltest_copper')
additem('gwint_card_francesca_gold')
additem('gwint_card_francesca_silver')
additem('gwint_card_francesca_bronze')
additem('gwint_card_francesca_copper')
additem('gwint_card_eredin_gold')
additem('gwint_card_eredin_silver')
additem('gwint_card_eredin_bronze')
additem('gwint_card_eredin_copper')
additem('gwint_card_impera_brigade')
additem('gwint_card_impera_brigade2')
additem('gwint_card_impera_brigade3')
additem('gwint_card_impera_brigade4')
additem('gwint_card_cynthia')
additem('gwint_card_letho')
additem('gwint_card_archer_support')
additem('gwint_card_archer_support2')
additem('gwint_card_assire')
additem('gwint_card_fringilla')
additem('gwint_card_nausicaa')
additem('gwint_card_nausicaa2')
additem('gwint_card_nausicaa3')
additem('gwint_card_stefan')
additem('gwint_card_black_archer')
additem('gwint_card_siege_support')
additem('gwint_card_menno')
additem('gwint_card_moorvran')
additem('gwint_card_tibor')
additem('gwint_card_albrich')
additem('gwint_card_morteisen')
additem('gwint_card_rainfarn')
additem('gwint_card_renuald')
additem('gwint_card_rotten')
additem('gwint_card_shilard')
additem('gwint_card_sweers')
additem('gwint_card_vanhemar')
additem('gwint_card_vattier')
additem('gwint_card_vreemde')
additem('gwint_card_cahir')
additem('gwint_card_puttkammer')
additem('gwint_card_black_archer2')
additem('gwint_card_heavy_zerri')
additem('gwint_card_zerri')
additem('gwint_card_combat_engineer')
additem('gwint_card_young_emissary')
additem('gwint_card_young_emissary2')
additem('gwint_card_natalis')
additem('gwint_card_esterad')
additem('gwint_card_witch_hunters')
additem('gwint_card_catapult')
additem('gwint_card_catapult2')
additem('gwint_card_siege_tower')
additem('gwint_card_ballista_officer')
additem('gwint_card_ballista')
additem('gwint_card_siegfried')
additem('gwint_card_blue_stripes')
additem('gwint_card_blue_stripes2')
additem('gwint_card_blue_stripes3')
additem('gwint_card_crinfrid')
additem('gwint_card_crinfrid2')
additem('gwint_card_crinfrid3')
additem('gwint_card_stennis')
additem('gwint_card_poor_infantry')
additem('gwint_card_poor_infantry2')
additem('gwint_card_poor_infantry3')
additem('gwint_card_kaedwen')
additem('gwint_card_kaedwen2')
additem('gwint_card_philippa')
additem('gwint_card_vernon')
additem('gwint_card_dun_banner_medic')
additem('gwint_card_thaler')
additem('gwint_card_dijkstra')
additem('gwint_card_eithne')
additem('gwint_card_iorveth')
additem('gwint_card_barclay')
additem('gwint_card_dennis')
additem('gwint_card_milva')
additem('gwint_card_ida')
additem('gwint_card_filavandrel')
additem('gwint_card_yaevinn')
additem('gwint_card_toruviel')
additem('gwint_card_riordain')
additem('gwint_card_ciaran')
additem('gwint_card_mahakam')
additem('gwint_card_mahakam2')
additem('gwint_card_mahakam3')
additem('gwint_card_mahakam4')
additem('gwint_card_mahakam5')
additem('gwint_card_vrihedd_brigade')
additem('gwint_card_vrihedd_brigade2')
additem('gwint_card_havekar_support')
additem('gwint_card_havekar_support2')
additem('gwint_card_havekar_support3')
additem('gwint_card_dol_infantry')
additem('gwint_card_dol_infantry2')
additem('gwint_card_dol_infantry3')
additem('gwint_card_dol_dwarf')
additem('gwint_card_dol_dwarf2')
additem('gwint_card_dol_dwarf3')
additem('gwint_card_elf_skirmisher')
additem('gwint_card_elf_skirmisher2')
additem('gwint_card_elf_skirmisher3')
additem('gwint_card_vrihedd_cadet')
additem('gwint_card_dol_archer')
additem('gwint_card_havekar_nurse')
additem('gwint_card_havekar_nurse2')
additem('gwint_card_havekar_nurse3')
additem('gwint_card_saskia')
additem('gwint_card_isengrim')
additem('gwint_card_draug')
additem('gwint_card_kayran')
additem('gwint_card_imlerith')
additem('gwint_card_leshen')
additem('gwint_card_forktail')
additem('gwint_card_earth_elemental')
additem('gwint_card_fiend')
additem('gwint_card_griffin')
additem('gwint_card_plague_maiden')
additem('gwint_card_werewolf')
additem('gwint_card_botchling')
additem('gwint_card_frightener')
additem('gwint_card_ice_giant')
additem('gwint_card_endrega')
additem('gwint_card_harpy')
additem('gwint_card_gargoyle')
additem('gwint_card_celaeno_harpy')
additem('gwint_card_fire_elemental')
additem('gwint_card_arachas_behemoth')
additem('gwint_card_nekker')
additem('gwint_card_nekker2')
additem('gwint_card_nekker3')
additem('gwint_card_ekkima')
additem('gwint_card_crone_whispess')
additem('gwint_card_crone_weavess')
additem('gwint_card_katakan')
additem('gwint_card_bruxa')
additem('gwint_card_grave_hag')
additem('gwint_card_garkain')
additem('gwint_card_fleder')
additem('gwint_card_arachas')
additem('gwint_card_arachas2')
additem('gwint_card_arachas3')
additem('gwint_card_fogling')
additem('gwint_card_wyvern')
additem('gwint_card_ghoul')
additem('gwint_card_ghoul2')
additem('gwint_card_ghoul3')
additem('gwint_card_crone_brewess')
additem('gwint_card_cockatrice')
additem('gwint_card_geralt')
additem('gwint_card_yennefer')
additem('gwint_card_vesemir')
additem('gwint_card_ciri')
additem('gwint_card_triss')
additem('gwint_card_dandelion')
additem('gwint_card_zoltan')
additem('gwint_card_emiel')
additem('gwint_card_villen')
additem('gwint_card_avallach')
additem('gwint_card_scorch')
additem('gwint_card_horn')
additem('gwint_card_dummy')
additem('gwint_card_frost')
additem('gwint_card_fog')
additem('gwint_card_rain')
additem('gwint_card_clear_sky')
WORLD AND TRAVELS
ShowKnownPins(1) - display all "?" on the map
ShowPins(1) - uncovercover all map pins
ShowAllFT(1) - uncover fast travel pins
AllowFT(1) - enables Fast Travel from anywhere
gotoWyzima - portal to Wyzima
gotoNovigrad - portal to Novigrad
gotoSkellige - portal to Skellige
gotoKaerMohren - portal to KaerMohren
gotoProlog - portal to the Prologue Zone White Orchard
gotoPrologWinter - portal to the Prologue Zone winterly White Orchard
xy(posX,posY) - portal to the coordinates posx,posy - use god to survive the fall or type the coordinates again, just before you hit the ground
e.g. xy(104,140) - teleports player to Fisherman Village
XY PORT COORDINATES
xy(11,10) - lonely_pine_crossroadUp; RoadSign
xy(120,10) - lonely_pine_crossroadDown; RoadSign
xy(574,12) - lonely_pine_crossroad_right; RoadSign
xy(12,574) - lonely_pine_crossroadLeft; RoadSign
xy(-40,-348) - lonely_pine; RoadSign
xy(-31,-259) - lonely_pine_02; RoadSign
xy(212,121) - ft_harbor_01; Boat
xy(434,343) - ft_harbor_02; Boat
xy(1024,1024) - wm_pin_NMLandNovigrad; WorldMap
xy(1024,200) - wm_pin_Skellige_ArdSkellig; WorldMap
xy(500,400) - wm_pin_Kaer_Morhen; WorldMap
xy(200,300) - wm_pin_Prologue_Village; WorldMap
xy(750,900) - wm_pin_Wyzima; WorldMap
xy(200,1024) - wm_pin_Island_of_Myst; WorldMap
xy(1000,200) - ard_hugtand_port; Boat
xy(400,200) - kaer_trolde_port; Boat
xy(355,266) - forest_verge; RoadSign
xy(222,767) - valley_route; RoadSign
xy(333,444) - fyresdal_village; RoadSign
xy(545,667) - arinbjorn_village; RoadSign
xy(7,-41) - kaer_trolde_crach_castle; RoadSign
xy(100,356) - kaer_trolde_crach_castle_tunel; RoadSign
xy(,) - e3d_startpoint; RoadSign e3 demo start
xy(444,333) - druids; RoadSign
xy(100,200) - DebugBidonRS1; RoadSign
xy(200,100) - DebugBidonRS2; RoadSign
xy(104,140) - FishermenVillage; RoadSign
xy(44,242) - FerylundVillage; RoadSign
xy(864,837) - e3_fake_crystal_cavern; RoadSign e3 demo fake fasttravel point
xy(677,929) - e3_fake_giant_cliff_islands; RoadSign e3 demo fake fasttravel point
xy(1441,131) - e3_fake_burners_village; RoadSign e3 demo fake fasttravel point
xy(-1461,-6) - e3_fake_old_monastery; RoadSign e3 demo fake fasttravel point
xy(-441,28) - e3_fake_upper_arinbjorn; RoadSign e3 demo fake fasttravel point
xy(-537,197) - e3_fake_arinbjorn_quarry; RoadSign e3 demo fake fasttravel point
xy(-222,617) - e3_fake_holmstein; RoadSign e3 demo fake fasttravel point
xy(126,496) - e3_fake_fyresdal; RoadSign e3 demo fake fasttravel point
xy(334,184) - e3_fake_hemmingur; RoadSign e3 demo fake fasttravel point
xy(164,-200) - e3_fake_mountain_passage; RoadSign e3 demo fake fasttravel point
xy(-447,369) - e3_fake_skellige_tombs; RoadSign e3 demo fake fasttravel point
xy(-287,-899) - e3_fake_dimun_village; RoadSign e3 demo fake fasttravel point
xy(840,-835) - e3_fake_nordbukt; RoadSign e3 demo fake fasttravel point
xy(-1102,505) - skellige_undvik_road_sign; RoadSign Fast travel to igi beach
xy(500,500) - DEBUG_wm_pin_April; WorldMap DEBUG FOR DROID REQUEST
xy(600,600) - DEBUG_wm_pin_May; WorldMap DEBUG FOR DROID REQUEST
SpawnHorse
instantMount('horse')
spawnBoatAndMount
makeitrain - summons a storm
stoprain - stops the rain
changeweather(name) - change the weather to name
DEFAULT WEATHER
changeweather(WT_Clear)
changeweather(WT_Light_Clouds)
changeweather(WT_Mid_Clouds)
changeweather(WT_Heavy_Clouds)
changeweather(WT_Light_Rain)
changeweather(WT_Light_Snow)
changeweather(WT_Blizzard)
changeweather(WT_Rain_Storm)
ISLAND MIST
changeweather(WT_Heavy_Clouds)
KAER MORHEN
changeweather(WT_Clear)
changeweather(WT_Rain_Storm)
changeweather(WT_Light_Clouds)
changeweather(WT_Mid_Clouds)
changeweather(WT_Vesemir_burial_hour_3_30)
changeweather(WT_Heavy_Clouds)
changeweather(WT_Heavy_Clouds_Dark)
changeweather(WT_Blizzard)
changeweather(WT_Battle)
changeweather(WT_Battle_Forest)
NOVIGRAD
changeweather(WT_Clear)
changeweather(WT_Rain_Storm)
changeweather(WT_Light_Clouds)
changeweather(WT_Mid_Clouds)
changeweather(WT_Mid_Clouds_Dark)
changeweather(WT_Heavy_Clouds)
changeweather(WT_Heavy_Clouds_Dark)
changeweather(WT_Snow)
PROLOG
changeweather(WT_Clear)
changeweather(WT_Rain_Storm)
changeweather(WT_Light_Rain)
changeweather(WT_Light_Clouds)
changeweather(WT_Mid_Clouds)
changeweather(WT_Heavy_Clouds)
SKELLIGE
changeweather(WT_Rain_Storm)
changeweather(WT_Mid_Clouds_Dark)
changeweather(WT_Mid_Clouds_Fog)
changeweather(WT_Mid_Clouds)
changeweather(WT_Heavy_Clouds)
changeweather(WT_Blizzard)
changeweather(WT_Wild_Hunt)
changeweather(WT_Heavy_Clouds_Dark)
changeweather(WT_q501_Blizzard)
changeweather(WT_q501_Storm)
changeweather(WT_Clear)
changeweather(WT_q501_Blizzard2)
changeweather(WT_lessun_forest)
changeweather(WT_q501_fight_ship_18_00)
changeweather(WT_q501_storm_arena)
TEMPLATE SPIRAL
changeweather(Spiral_Eternal_Cold)
changeweather(Spiral_Aen_Elle)
changeweather(Spiral_Desert)
changeweather(Spiral_Dark_Valley)
changeweather(Clear)
changeweather(Winter Epilog)
changeweather(WT_Heavy_Clouds)
changeweather(WT_Mid_Clouds)
WYZIMA
changeweather(WT_Mid_Clouds)
settime(time) - sets time to time
TM(number) - sets how fast time passes ingame
INTERFACE
fadeout() / fadein() - turns the screen black
dlgshow() - turns the HUD off, also roots Geralt in place ... use dlghide() to show the interface
testpause() - pause the game, use testunpause() to continue
ToggleCameraAutoRotation() - turn off camera auto-center
CHANGELOG
added xy coordinates, taken from Witcher 3\bundles\game\fast_travel.csv
added "Relic Armors"
added "Crafted Weapons"
added Beards, thanks to Florin Percembli, comment section below
added spawnt groups, thanks to joosh1195 @Nexusmods
added Masks and Decorations
reworked Alchemy
added customheads
added DLC Content
added trophies
added Skellige DLC Content
added buffme lists
added monsters to mutagens